Google Tour Builder: A Virtual Tour of Three Mushkegowuk First Nations Communities

I’m currently taking a course called Constructivism Strategies for E-Learning as part of my master of educational technology at UBC. We were tasked to host a “Research Cafe” for our colleagues on UBC’s Canvas LMS by designing an online learning environment. My topic was “Virtual Field Trips in a Virtual Learning Environment”, although it could also have been Virtual Field Trips as a Virtual Learning Environment. I used inquiry and collaborative learning as the basis of my cafe, and hopefully provided a space for both of these to occur through the use of map listings, a multimedia virtual field trip and discussion fora where peers collaborated with each other and asked questions based on their prior and current understandings/knowledge. My chosen framework was grounded in Baviskar et. al’s (2009) research which outlined four key elements for constructivist learning: 1) eliciting prior knowledge; 2) creating cognitive dissonance; 3) applying new learning; and 4) reflecting on the learning.

Thank you to Roxanne Metlin, Ed Sutherland, and Wilma Williams for providing audio for parts of the tour!

Click here to visit Kashechewan, Taykwa Tagamou and Chapleau Cree First Nations in Tour Builder (best viewed in Chrome).

You can also click on the hamburger menu at the upper RH corner and choose “Open in Earth” to open in Google Earth:

OpeninEarth

GoogleEarthTourBuilder
Google Tour Builder

References

Baviskar, S. N., Hartle, R. T., & Whitney, T. (2009). Essential criteria to characterize constructivist teaching: Derived from a review of the literature and applied to five constructivist-teaching method articles. International Journal of Science Education, 31(4), 541-550. doi:10.1080/09500690701731121

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Sketchnoting the concept of Knowledge

I’m currently enrolled in ETEC 530: Constructivist Strategies for E-Learning through the UBC MET program. We are learning about knowledge, and how it’s constructed and acquired, through a philosophical lens held up by Professor Duncan Pritchard at the University of Edinburgh. The following post was one of our discussion post assignments.

Method:

My task for this particular week was to choose an online concept mapping tool in order to draw a visual representation of linkages between the posts in What is knowledge? My ideas forum, with the readings from Duncan Pritchard. Since I knew I wanted to create a sketchnote and I don’t currently own a stylus to draw on a tablet, I opted for a no-to-low tech option for this assignment. Yes, I used paper and pens. I did use an online word cloud generator by Jason Davies in order to begin my word associations, and this acted as a digital springboard for me. I take word clouds with a grain of salt, as these generators don’t take context into consideration.

 

I started with the word “knowledge” in the middle of the page. Then, I thought of a brain, so I drew a brain beside the word knowledge. I remembered when I taught the Human Organ Systems unit in Grade 5 Science years ago, and proceeded to split the brain into four parts: Frontal, Parietal, Occipital and Temporal, and labeled and colour-coded them. Then I refreshed my memory (activating my temporal lobe) and researched the parts of the brain, and ended up organizing my canvas into four parts. I thought that I could link Pritchard’s teachings through this type of lens and go from there.
Taking notes by sketching comes naturally to me, and I feel that I organically made linkages because it was a natural process (not to speak in circles). If you’d like to dig deeper into the wonderful world of sketchnoting, I just found this article entitled “50+ Awesome Resources to Create Visual Notes, Graphic Recordings & Sketchnotes”. It is an amazing curation of resources, even if you’ve been sketchnoting for a while! I also love Sylvia Duckworth.

Materials:

Gelly Roll 06 pen (found this one while in Japantown in San Francisco and it is my absolute favourite gel pen)

Sketchbook (mine is a Five-Star Scrap Book with heavyweight paper)

Mr. Sketch markers (for pops of colour and scent!!; although these will bleed through the paper)

Sharpie pens (multiple colours)

Computer with a copy-paste Google Doc of my fellow students’ responses in the What is Knowledge? My Ideas forum, as well as the word cloud I used to generate linkages based on frequently used words/ideas

My sketchnote:

References

Cherry, Kendra, and Steven Gans. “Learn the Basic Structures of Brain Anatomy.” Verywell Mind, Verywellmind, 24 Feb. 2018, http://www.verywellmind.com/the-anatomy-of-the-brain-2794895.

NECDSB Google Collaborative Inquiry Project

As part of my school board’s Council of Ontario Directors of Education (CODE) funding, I was tasked with developing and executing a research project. Based on this article on the ISTE website, and the work of Leigh Zeitz, an associate professor of instructional technology at the University of Northern Iowa, I worked to modify the concept presented to better reflect the needs of the grade levels I planned to start working with – namely Junior and Intermediate levels.

Our project is focusing on how the use of technology, specifically the collaborative tools offered by Google Apps for Education, can increase cooperative, constructivist learning environments and enhanced student achievement and engagement. We are examining whether students’ learning about a topic is transformed, using the tech tools provided in the classroom and by collaborating with peers/the teacher (working cooperatively) to further develop thinking skills.

In my first course at the University of British Columbia’s Master of Educational Technology, I worked with two students to develop a platform for virtual field trips (VFT) for teachers and their students. We used Google Business View (GBV) and an application called WalkInto that allowed us to embed educational materials as overlays to enhance the virtual field trip.

Our project posited that GBV can be used as a tool for creating interactive, audience-responsive, virtual field trips for students. GBV is an online application, part of the Google Maps suite. It allows certified users to create 360’, interactive views of the interior of Google Map’s location.

For our project, we created an interactive tour of UBC’s Pacific Museum of Earth. We used UBC’s wiki spaces to build a teacher’s guide on the use of our virtual field trip for educators, which includes suggested activities, curriculum expectations and how to use the VFT.

I wanted to combine the elements of a VFT and the collaborative affordabilities of Google Apps for Education, in order to build a unique, engaging and cooperative learning experience for students while gathering data for my board’s CODE research project. So, the NECDSB Google Collaborative Inquiry Project was born. CODE Inquiry Project - 10

The target group of the project research for this phase is Grades 5 and 6. One Grade 5/6 class in Cobalt, Ontario and one Grade 6 class from Timmins, Ontario were highlighted for the purposes of this research. The subject areas we focused on were Literacy (Writing) and Science (Scientific Inquiry / Research Skill Continuum); with a particular emphasis on collaborative inquiry and group work performed entirely online using Google tools.

Prior to my classroom visit, I sent a link to a Pre-Survey that I created in Google Forms. The summary of results can be seen here:

NECDSB CODE Project Pre-Survey

I created a Google Slide Deck to introduce the VFT to the students, and take them through the steps of the project:

CODE Google Collaborative Inquiry Project Slides

Measuring Student Engagement: VFT and Google Apps

Measuring student engagement is a tricky endeavour. While there does not appear to be a single definition for engagement, the following definition represents an aggregation of the literature: Engagement is seen to comprise active and collaborative learning, participation in challenging academic activities, formative communication with academic staff, involvement in enriching educational experiences, and feeling legitimated and supported by university learning communities (Coates, 2007). This definition suggests that engagement is the amalgamation of a number of distinct elements including active learning, collaborative learning, participation, communication among teachers and students and students feeling legitimated and supported (Beer, Colin, Ken Clark, and David Jones. “Indicators of engagement.” Proceedings ascilite Sydney (2010).

The students used Google Slides for collaborative note-taking during their VFT and Google Docs for collaborative research report-writing. The elements of these Google Apps that could be used for collaboration purposes were:

  • Chat within the Doc and/or Slides (including Google Hangouts chat tool)
  • Suggested Edits
  • Comments
  • Share button

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The students were given the choice of tool they used throughout the process. In our post-survey results, the majority of students used the chat tool (30 out of 32 students at 93.8% of respondents). This is not surprising. According to the Media Smarts report “Young Canadians in a Wired World, Phase III: Life Online”, which is a report based on the findings of a survey administered in 2013 to 5,436 Canadian students in grades 4 through 11, “online life has become increasingly social, with social networking now an integral component of many online activities. Online media are primarily used for entertainment and communicating with friends and family, and one of the most frequent online activities reported by students are: reading or posting on someone else’s social network site, at 41% of respondents (“Life Online Report – MediaSmarts.” 2014. 24 Jun. 2015 <http://mediasmarts.ca/sites/mediasmarts/files/pdfs/publication report/full/YCWWIII_Life_Online_FullReport.pdf&gt;).

As educators, we should heed these findings, and listen to our students who tell us (and show us) that they like to use social media. Also as educators, we should realize that just because students use social networking sites for chatting with friends, does not necessarily mean that they are using these sites to their fullest potential. Participatory civic uses of digital media are also relatively low. This is an area we can (and should) tap into in order to harness student engagement and move forward towards a participatory civic culture that fosters active and collaborative learning. Students in this project were given the opportunity to engage in this type of learning environment.

During the activity, the students frequently demonstrated that they were engaged with the project. Three qualifiers were used to gather anecdotal evidence: Interest, Time on Task, and Enjoyment in Learning.

Interest:

  • Evidence of collaboration in the classroom and using the Google tools;
  • Evidence of students being able to fulfill their roles within their teams happily, and;
  • Participating in all stages of the project

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Time on Task:

  • Evidence of on-task chat
  • Use of comments
  • Use of suggested edits

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Enjoyment in Learning:

  • Evidence of a willingness to share ideas
  • Demonstrate working with team members and participating enthusiastically in the process (pictures of their chats, etc.)

CODE Inquiry Project - 15  Screenshot 2015-07-21 16.51.22
At the conclusion of this phase of the project, I sent a link to the two teachers involved to my Post-Survey. The summary of results are here:

NECDSB CODE Project Post-Survey

My full research report, including my methodology, observations, measurable outcomes and a summary of my findings, can be found here:

CODE Phase 4 Research Report 2015 (Melissa)

The project was a success in that the students responded favourably to both the VFT and the use of a Google apps platform to collaborate in groups online. Both were a familiar and engaging forum to them, and their enthusiasm was indicated in their post-survey responses, and demonstrated throughout the time we spent together.

It is my belief that the students who participated in this research project gained significant insight into a new way of collaborating in group work situations, and a new way to research various topics. 87.5% of the students felt that the platform provided to them (Research Team roles combined with Google tools to support and enhance) helped them to learn the material better. 

The survey results, as well as anecdotal notes taken during the activity, show an impact on student learning, and certainly on student engagement. The results hold promise for future collaborative learning opportunities in the classroom, and also indicate that further research is required across multiple grades and subject areas.

Here is a sampling of student research projects:

Student Work

Stay tuned for the next phase of research in Fall 2015! Please contact me if you would like any further information about this project, and the next phase of research. I welcome any ideas for improvement and the potential for collaboration.

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Attempting to get some sun while working on the research report
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Analyzing pre-survey results
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Analyzing post-survey results