Click or tap the tweet below to visit beautiful Peawanuck, Ontario - Story Map style .I was recently in #Peawanuck Ontario as part of the @CreeGeoEd team with some students at Matahhamao School! Check out our story using @ArcGISStoryMaps to learn more about our day together 🙂 @WWUProject #creegeo #mushkegowuk https://t.co/iUWPvKuJWi— Melissa Lavoie (@MelizzaLavoie) January … Continue reading Street View Photography and Land-Based Learning in Peawanuck, Ontario
Twine / An open-source tool for telling interactive, nonlinear stories In my summer institute course Digital Games, Learning and Pedagogy at UBC's Vancouver campus, we had the opportunity to try Twine, an online tool that allows you to make fun story games! This is such an incredible resource for the classroom as it is free! … Continue reading Two Strikes: A Twine Story
The CreeGeo Education team traveled to Moose Factory, Ontario to work with a group of talented Grade 11 students at Delores D. Echum Composite School. Mrs. P's Introduction to Spatial Technologies class was one of the participants in World GIS Day on November 13th, 2019. They were joined by many others across the globe. Click/tap … Continue reading GIS Day 2019 in Moose Factory, Ontario
Back in June of 2017, Leigh Cassell, founder and President of the Digital Human Library came forward with an opportunity to participate on a DHL research team. Initially, she had been collaborating with Dr. Dan Krutka from the University of North Texas, and he brought Dr. Ken Carano from Western Oregon University on board. In … Continue reading Wise Practices and Intercultural Understandings: A Framework for Educator Videoconferencing
Mortensen (2018) takes the reader through a story arc to define the event #GamerGate; however it has not come to a tidy conclusion yet (just type in the hashtag in Twitter). From the underground buzz where discourse began and how it gained momentum in mainstream social channels, to using a "swarm metaphor to describe its … Continue reading Anger, fear, and games: The long event of #GamerGate by Torill Elvira Mortensen (2018) – an article review
This review was prepared for the UBC MET program, ETEC 565S: Digital Games, Learning and Pedagogy. Click on the Spark Page below to experience the very beautiful, relaxing game Shadowmatic!
A reflection of our afternoon of play, with reference to Huizinger's definition of 'play' and Caillois' take on 'game'. Afternoon board games - we settle into our corner and choose a game to play. Image from: https://boardgamegeek.com/thread/2126836/crafting-windows-dice “Sagrada? What’s that?” “Do you know that cathedral in Spain? It’s a really fun game where you build … Continue reading ETEC 565S: Day 1 Reflection