VISIT WWW.WALKWITHUSPROJECT.ORG Walk With Us Project involves using 360′ photography and Google Street View as a platform for youth to share stories of their culture, traditions and communities. Part of our mission is to help youth put their own rural and/or First Nations communities on Google Maps Street View. Read our history to find out … Continue reading FEATURED: Walk With Us Project
This is just a short video showing you yet another cool thing that Adobe Spark can do - remove the background from your images! I've found that best results occur when the main subject is clear and in the foreground. Then you can have fun and add backgrounds, colours, icons and text for your purposes. … Continue reading Remove background from images with Adobe Spark (free)!
Click or tap the tweet below to visit beautiful Peawanuck, Ontario - Story Map style .I was recently in #Peawanuck Ontario as part of the @CreeGeoEd team with some students at Matahhamao School! Check out our story using @ArcGISStoryMaps to learn more about our day together 🙂 @WWUProject #creegeo #mushkegowuk https://t.co/iUWPvKuJWi— Melissa Lavoie (@MelizzaLavoie) January … Continue reading Street View Photography and Land-Based Learning in Peawanuck, Ontario
The CreeGeo Education team traveled to Moose Factory, Ontario to work with a group of talented Grade 11 students at Delores D. Echum Composite School. Mrs. P's Introduction to Spatial Technologies class was one of the participants in World GIS Day on November 13th, 2019. They were joined by many others across the globe. Click/tap … Continue reading GIS Day 2019 in Moose Factory, Ontario
Back in June of 2017, Leigh Cassell, founder and President of the Digital Human Library came forward with an opportunity to participate on a DHL research team. Initially, she had been collaborating with Dr. Dan Krutka from the University of North Texas, and he brought Dr. Ken Carano from Western Oregon University on board. In … Continue reading Wise Practices and Intercultural Understandings: A Framework for Educator Videoconferencing
Mortensen (2018) takes the reader through a story arc to define the event #GamerGate; however it has not come to a tidy conclusion yet (just type in the hashtag in Twitter). From the underground buzz where discourse began and how it gained momentum in mainstream social channels, to using a "swarm metaphor to describe its … Continue reading Anger, fear, and games: The long event of #GamerGate by Torill Elvira Mortensen (2018) – an article review
Twine / An open-source tool for telling interactive, nonlinear stories In my summer institute course Digital Games, Learning and Pedagogy at UBC's Vancouver campus, we had the opportunity to try Twine, an online tool that allows you to make fun story games! This is such an incredible resource for the classroom as it is free! … Continue reading Two Strikes: A Twine Story
This review was prepared for the UBC MET program, ETEC 565S: Digital Games, Learning and Pedagogy. Click on the Spark Page to experience the very beautiful, relaxing game Shadowmatic!
A reflection of our afternoon of play, with reference to Huizinger's definition of 'play' and Caillois' take on 'game'. Afternoon board games - we settle into our corner and choose a game to play. Image from: https://boardgamegeek.com/thread/2126836/crafting-windows-dice “Sagrada? What’s that?” “Do you know that cathedral in Spain? It’s a really fun game where you build … Continue reading ETEC 565S: Day 1 Reflection
It's Day 1 of our 3-day Walk With Us project at Mamawmatawa Holistic Education Centre in Constance Lake First Nation. What a cool group of Grade 9's! Students learned how to capture 360' imagery today and will be heading out in the community tomorrow morning to take pictures of their hometown to contribute to the … Continue reading Walk With Us Project in Constance Lake FN: Day 1